SHARON T S
Senior 3D Artist
Skills

SHARON T S
3D Modeling | Sculpting | Character Design | Hard Surface Modeling | Creature
Environment Design | Vehicle Design | Weapon Design | Prop Design | Texturing
PBR | Baking | Sketching | Concept Art | Drawing | Hand Painting | Stylized Art
Realistic Art
3D artist with 6+ years of experience working for many Console, PC,
Mobile, and VR / AR content. Being a 3D artist requires more than just technical
skills but also the creativity that makes art come to life in a 3D manner. This is
something that I take very passionately and that shows throughout my work which
can be found in my portfolio of samples. I really enjoy being a part of any kind of
3d modeling and texturing level designing work for Games, VR/AR content.
Exceptional traditional Artist with a strong understanding of the fundamental art
principles and color theory
Experience in Low-poly Modeling, Efficient UV mapping, High-poly to Low-poly
Baking, Mesh optimizing, and Texturing
Senior 3D Artist
Experience in creating realistic textures from photo reference and from scratch
Experience in optimizing and prepping outsourced game assets for pipeline
integration
Experience working on various gaming consoles including PC/XBOX / PS4
Experience working on iPad/ iphone/ Android/ Online games
Experience in creating props for multiple VR projects
Created more than 500 AR 3d models
Softwares

Experience
3D Artist at Wrinit Games June 2019 - Feb 2021
As a 3D artist, my responsibilities included creating 3D artworks through tasks such as modeling, sculpting, texturing, UV mapping, texture planning, and transferring high-poly details to low-poly models. I worked closely with the art director and colleagues, taking feedback and ensuring the timely delivery of assets with high-quality results. Additionally, I was responsible for generating concept art, whether from references or starting from scratch.
Art Associate at BYJUS's The Learning App July 2021 - Mar 2022
As an Art Associate, my responsibilities included creating 2D and 3D Concept Art. This involved tasks such as modeling, sketching, coloring, shading, compositing, and designing characters, props, vehicles, backgrounds, and more based on provided storyboards. My proficiency in hand-drawing skills and a keen eye for color theory allowed me to produce high-quality artwork. I collaborated closely with the art director and colleagues, actively incorporating feedback and ensuring the punctual delivery of assets with exceptional quality.
Lead 3D Artist at Studd Games technologies April 2022 - Jan 2024
As a Lead 3D artist, my role involves creating and leading my team in delivering 3D assets to clients within strict deadlines and ensuring top-notch quality. I provide guidance and assistance to team members facing challenges in complex projects. I strategically plan pipelines for intricate projects, describing the workflow, artistic style, and deliverables to the team
I handle client feedback professionally, relaying it to the team in a constructive and supportive manner without making them stressed. I contribute to the company's success by consistently delivering projects on time, maintaining excellent quality, and fostering positive relationships with clients. I oversee and organize art production, ensuring that projects meet quality standards while adhering to technical, time, and budget constraints.
3D Artist and Retoucher at C&B Feb 2024 - Present
In this role, I independently delivered high-quality 3D visuals and retouched assets for advertising campaigns and various creative projects. Acting as a one-person production powerhouse, I supported multiple team members and managed several projects simultaneously while maintaining exceptional quality standards. I ensured all deliverables met client expectations and handled feedback efficiently to achieve the best possible outcomes.
Freelance Feb 2021 - Present
I started freelancing to engage in a variety of projects with individuals from diverse cultures worldwide. My goal was to acquire new skills, workflows, and art styles. As a freelance artist, I held the responsibility of creating 3D artwork through processes such as modeling, sculpting, texturing, UV mapping, texture planning, and transferring high-poly details to low-poly models. I collaborated closely with clients, ensuring their feedback was incorporated, and I delivered assets tailored to their specific needs while maintaining a high standard of quality. I worked on projects that included the production of game assets both 3D and 2D, simulators, and AR/VR assets maintaining good relationships with clients. I take the client's requirements and time very seriously and don't compromise on the quality of the artwork.