SHARON T S
Senior 3D Artist
Crafting incredible 3D characters is my passion. I've got a step-by-step approach
for that. It all begins with collecting references to create a concept of the character. Then, I dive into ZBrush to sculpt the character with its anatomy and rich high details. Once the model is ready, I head over to 3D Coat to for Retopology, ensuring efficiency. After that, it's off to Maya/3DS Max for UV mapping and then Marmoset for baking. Substance Painter comes next for adding rich PBR textures. When the character's looking just right, I pose it gracefully. Finally, I render it in Marmoset. Plus, I'm constantly learning to keep up with the latest trends and tools, so the characters I create always exceed your expectations, whether it's for games, simulations, or anything else you've got in mind.
A significant part of my expertise lies in ZBrush sculpting, where I excel in producing high-detail sculpts. Whether it's stylized or realistic characters, my keen eye for anatomy ensures that the form and proportions are nothing short of impeccable. With a commitment to precision and a love for the art, I breathe life into characters that captivate and inspire.
Designing 3D game props and vehicles is an intricate process. It starts with gathering references to inspire the model, ensuring accuracy in scale and form during the modeling phase. UV mapping and texturing infuse lifelike qualities into the asset, while optimization guarantees seamless performance. Collaboration with the game development team throughout the process ensures the asset aligns perfectly with the game's vision.The final result is a meticulously crafted 3D asset that not only meets the highest visual standards but also performs flawlessly within the dynamic game world, enhancing the overall gaming experience.
Crafting 3D environments for games and simulators follows a systematic process. It all kicks off with conceptualization, where references and the project's objectives inspire the design. The next step involves 3D modeling to create the environment's assets, from structures to natural elements, ensuring accuracy in scale and detail. Texturing and lighting breathe life into the scene, enhancing its visual appeal and mood. Terrain and landscaping add natural features, while optimization ensures that the environment runs smoothly in real-time. The integration phase brings it all into the game or simulator, and thorough testing guarantees its functionality and adherence to performance standards.
Creating 3D products, props, and vehicles for AR and VR is a structured process designed for immersive experiences. It begins with conceptualization, where the concept is defined, references are gathered, and the assets are tailored to meet AR and VR requirements. The next step involves 3D modeling, ensuring that the models are optimized for real-time rendering in these environments. Detailing and texturing follow, focusing on elements that contribute to the immersive experience, all while considering performance constraints.Optimization is crucial to ensure the assets meet the high-performance demands of AR and VR. This includes reducing polygon count and optimizing textures.




